VR design immersive experience 6 secret VR products get good results

Whether you're completing a corporate project or designing a virtual reality game, creating an experience that truly immerses users is not easy.

Forbes author Seth Porges and some writers, game designers, immersive theater producers, and other leading designers of cutting-edge experiences passed and asked them the same question: What do you think is the secret to creating an immersive experience or the world? ?

Here are some good suggestions they have made:

1. Expand your world with details and make it alive. Matt Forbeck, author of "Halo: New Blood," suggests: "Be careful with details. Those small, transformative things can embellish life. If they have problems, Then it will affect the audience, players or readers' experience and bring them back to the real world. For example, when I wrote the first Halo novel, I added a piece of text to describe it when I experienced it in other worlds. After the battle with the aliens, he returned to his hometown of the planet, the kind of warmth and familiarity that the protagonist experienced with the sunlight. The creator of the Halo game said that he liked this paragraph very much because it was Reinforcing the character's character also made him feel that the story was more authentic."

An experienced project designer, Adam Aleksander, thinks: “List a list of all the elements and design them from your perspective. We listed many elements at the beginning and customized them to fit our themes. How do waiters dress? How do guests dress? What kind of drinks do you want to put in their hands? What are foods and how do they look? To make a really high quality project, you have to customize every element, Let them meet your needs."

Caitlin Burns, Datavized chief operating officer, said: “When you are designing a virtual experience, you are actually inviting someone into another world and you want to be a good owner. That means providing a sense of place. As well as the larger world senses, the audience longs that the world they see and explore is something bigger and even a world they have never known. As such, an immersive experience is always in a small space, or There is a grand movie. If you blow a wind from somewhere in a virtual space, then the audience will feel the wind and gravity in this virtual world. We all desire to understand the world around us through these details and explore These worlds are very satisfying and exciting, and when making a truly transitional experience, viewers are eager for a rich sense that can be found in the surrounding real world, not just visually, but also need to pay attention to Voice, scale, and the behind-the-scenes of the imaginary world."

2. Defining Your Audience's Expectations Gabriel Rhoads, co-founder of BBQ Films, said: “We are social animals, so the single best element in a conversion activity is where people are with you. We start with a mobile phone. All of our ideas, what kind of self do we want our guests to have after entering our transitional world of filming, good or bad, or both, are they going to the dance party? New recruits? Are they just warriors who guard the empire? If we arrange the social aspects, each audience member is an integral part of the audience, and everyone can feel this. And it feels like this. Not bad."

Michael Rau, co-founder of Wolf 359, said: “There were no roles before. Some of them were only used by the audience involved in the immersive experience. I always gave the audience a clear task or work, not trying to create for the audience. A complex background story, because it often leads to boring elaboration, give them something to do. Those actions will tell them who they are and how they can relate to other characters in this story world.”

3. Give the audience a sense of identity The yron Laviolette, creative director of The Mission, suggested: “Give audience a clear sense of identity. Compared with other things, such as immersion, choice, etc., identity can help participants to see you more. How you invite them into this world of stories you created or experience. That doesn't mean you want to shape them into a character, but you really need to let them know that they have roles to play, whether big or small To change, so people are properly positioned to perform at the beginning."

4. Turn disadvantages into strengths Adam Aleksander said: “If you are dealing with something, consider the infrequent features around you and think of the best way to use these atypical environments. There are some of the most creative ideas. The performance comes from the limitations of the surrounding environment.Sometimes I will design the entire map point system for the actor simply because I don't know how to use other methods to make people find the place.Other times, there will be one we don't know what to use. The elevator, so we hired an actor to come back from the party to dig people."

5. Ask the audience to make decisions Deciding to be the creator of the immersive comedy "Houseworld," Andrew Hoepnfer said: "Given the audience a sense of generosity. Once you create a space that is different from everyday life, let your visitors in The meaningful way to get in. Adults take with us the nature we all experienced when we were young: playing and playing. It's not a naive idea. Where do the audience want to be taken? To some degree, we Want to go to some new, exciting places, but perhaps we want to show ourselves or experience the true self."

Stefan Grambart, creative director of Secret Location, believes: “The unprecedented presence of virtual reality has led viewers to question the role of the real world. Now the choice is no longer able to satisfy people. Abandon the traditional narrative and start experimenting with new ones. Narrative way."

6. Create a space where people can express themselves Universe Creation101 writer Christy Dena said: “For a truly immersive world, you have to make it undecorated and there is no wallpaper. I'm talking about invisible things, no one Walls that are seen. If the player's ego is not devoted to this world, then everything else is in vain. They must show themselves in some form. They need to be able to hear their own breathing to prove that they are alive."

Tom Pearson, the co-art director of Third Rail Projects, believes: “A successful immersive experience needs to put your audience at the heart of the work and consider from their perspective. If the audience is the main character, they will see and The most meaningful and relevant content of their own, they do not need to perform role-playing, and you bring meaning to their roles and their interpretation of the roles.

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